Godzilla ps4 local multiplayer
- Godzilla ps4 local multiplayer pro#
- Godzilla ps4 local multiplayer software#
- Godzilla ps4 local multiplayer ps3#
But still, Lu Bu was so OP in that game, even when he was a PC, that those stages were just amusing because of the dialogue, not the challenge. Not a bad game in itself, but after Dynasty Warriors 4 and 5 and Samurai Warriors 2 for PC, I was expecting another good DW game but got a game where combat was watered down and the plot was a trainwreck - only actually enjoyable part of the game was to have Lu Bu's story mode, where he jumped into the most important battles in the game and screwed around with both sides of the battle, and ended up fighting "everyone" at the same time in the final battle.
Godzilla ps4 local multiplayer software#
ID Software went on and on about how awesome it was going to be to have a "better Doom" but instead delivered a sub par-for-its-time Doom 1 which replaced "bad" 2D graphics with worse 3D graphics, added new mechanics which only made the game more annoying, not more challenging ("Sorry imps, can't shoot at you because my oxygen meter is being a again and I gotta run for the airlock!") and a generally forgettable overall experience. I just can't fathom how the source material and the gameplay style didn't mesh with each other. Do people interact so little with each other in real life that local multiplayer needs to be fazed out?Īfter all that, I don't feel like explaining in detail Fist of the North Star. It's hard to put in to words how bizarre it is to leave a feature like this out. Here comes the most unforgivable of the sins of this game: no local multiplayer. What was wrong with the movement in the fighting games before it? I thought that there would be at least one redeeming factor to it, maybe I could use it as a party game. The only way to get around is to constantly use the charging attack, since Godzilla moves around at the speed of molasses. I understand they were trying to translate his movement in movies to controls, but that was a god awful idea. The movement of Godzilla is abysmal as well.
Godzilla ps4 local multiplayer ps3#
The graphics were mediocre, and at the best were on the level of early XBOX 360 and PS3 games. First off, who thought it was a good idea for Godzilla's tail to clip through buildings? When you turn around in a group of buildings or something, anything your tail hits should get damaged or destroyed.
I was optimistic about it, since the trilogy of Godzilla games before it were so good (Destroy All Monsters: Melee, Save the Earth, Unleashed), how could they mess it up? They already have a decent formula to build off. Godzilla was the reason I bought my PS4, along with Bloodborne. The free DLC Activision is releasing isn't worth it either. No matter how much Robomodo tries, they cannot fix the game. I really hope that people just return the game instead of waiting out for it to be fixed, because it won't. THPS5 was a train wreck, and I'm sad that the THPS series has to go out with a game like that (Tony Hawk's contract with Activision to make games ends this year).
Godzilla ps4 local multiplayer pro#
With the current quality of a lot of titles being pushed out today, I'm surprised this thread wasn't made already.įor me, I'd say Tony Hawk's Pro Skater 5, Godzilla for the Ps4, and Fist of the North Star: Ken's Rage.